by Zulalynn on 2014-10-05 09:41:00
A long-time friend of mine (from playing on WoW), said we gotta go here (SWtor), because it's so k00l. And since I was pretty burnt out with W0W, I figured why not. So I rolled up Zul'dakrina, and since your first toon is the one that learns the hard way -figured wtf. So I picked a stealth-type, which I figured might give me an edge. It was a bumpy ride to say the least. However, it was how I learned the game. Oh yeah, my friend stopped playing as I was starting, I believe that is: "so it goes...”
Zul'dakrina eventually became the founder of my legacy (although I had no idea what that meant at the time), and finally cap at level 50. At some point she managed to join a guild and that whole long process of proving yourself would begin all over again. I didn't mind a lot because I was new to this game (even though the dynamics are relatively identical).
In the vanilla days of swtor there were fewer things to do, which lessened the learning curve somewhat, so I began crafting late in the game after I had some cash reserve built up. I realized that by taking Slicing I was missing the gathering component of the crafting, but I just couldn’t pass up all those lock boxes.
by Zulalynn on 2014-09-16 09:24:08
Other than the original creation of "Nextus", the guild and those many months of fun with Dark Lord and the crew -I think the best times were running with "AMO" (Antiguos_Morti_Ordus) or something like that, meaning the dead walk the ground -or some such silly sheeit.
They numbered around a 100+ or so, had run together for a long time, had a web site they used alot and teamspeak (a VoIP server). So I got exposed to all the tools that make a good guild better. They were a great bunch to run with.
Later on I would host my own teamspeak server when I rolled up Nextus 2 , then 3 and 4. All on different realms -with a buch of the friends I had met over the years.
Nadia was probably one of the only ones who was with me where-ever I was -that was nice. Her and I ran alot togeether over a few years.
I wouldn't actually host a web site until I came to SWtor and ran into a guy in Deo's guild who insisted on using a web site -at the time I thought he was just plain dumb.
I knew the advantages of using it -but also know how difficult it is to get people in the guild to actually take what little time they alotted to gaming to go onto a web site...
So now -I am on the other end of the stick -so to speak.
by Zulalynn on 2013-06-18 05:25:09
During my ending days on Wow I happened to come across a very large guild (+1200 once) called "ILLUMINATTI" and run by a guy by the name of XIRE.
Check YouTube under the search of XIRE of Silvermoon -for more of a history.
They were big into 20-25 man raids at the time, although I mostly went on 10's as the 2nd Healer.
Xire's claim to fame came from camping on general chat and spamming for pug's continously -which he would then farm out to one of his generals to run. They would then run the raids as "Master_Looter" and pretty much keep everything.
In those days it was pretty difficult to get into any 10+ raids -so you either went with Xire or you didn't go.
I have to say that I got treated pretty good during my brief stay.
However all things have a way of coming to a close and I eventually left them.
by Zulalynn on 2013-06-17 11:50:52
Just a nickname I gave to Blizzard's last expansion -Mists of Pandera. Or some call it Kung-foo Pandas. At any rate the new class called Pandarians are cute fuzzy Panda Bears who know kung-foo, and poo to that.
The entire plot line is just plain stupid. Everything I saw was just plain stupid.
So -I quit playing...
by Zulalynn on 2013-06-09 07:10:12
Blizzard's third major expansion Cataclysm was a flop by most standards. The level-cap only went up by 5. The new area was rather small and it was over in a few days. At least that is what some will say.
The biggest part of Cata was what they did with the old (original) world. They transformed it into a new looking area, somewhat. Not completely but numerous areas were changed.
And you could now fly there. There were totally new quest lines for lower players to do, as well as new content for high players.
Being able to fly almost anywhere was a hoot.
I went back to old spots where there were rumors of a mystrerious vendor who would sell a special mount -they were just rumors.
I did happen upon an odd vendor on the top of a tree on day. He sold parachutes -so I bought one. Never found him again.
by Zulalynn on 2013-06-09 07:06:09
One of the oddest things Blizzard did during the WotLK release was to introduce a Hero-class called the Death Knight. They could be any faction, any race and came in three flavors; Blood (tank), Frost (dps) and Unholy (kinda like a warlock with heavy armor).
They started at level-45 (providing you had a toon at least that level already) and had their own unique start-up area. When you finished the quest-line you usually left a level higher (48) and with a full-set of "Blues" that were equivalent to tier-3 dungeon gear. You were roughly x2 as powerful as any other class then currently in the game (regardless of their gear). In other words they dominated the field of battle.
To everyone's surprise (not really) they flooded the servers, and no one could get anything done becaause they were the in-thing at the beginning. They could take on Elites 2-3 levels higher without a problem. On one to one fights you could not kill a Blood because they kept regenning health with each hit. Was maddness -and the whole stability of the game was in jeperdy.
So -Blizzaed nerf'd them, then nerf'd them and nerf'd them again and just like that they were wothless.
Blizzard has always had issues with keeping the balance of power... More
by Zulalynn on 2013-06-08 07:00:43
Blizzard's next major expansion WotLK exapnded the game again another 10 levels and introduced another new area (Northrend), with lots of new content and story-line, and other stuff. Overall I thought they did a tremendous job -although alot of ppl didn't like it.
It was very difficult in the beginning for sure -and one of the biggest turn-offs was all that gear you had spent so much time working for was pretty much worthless. You would kill a wolf and get a green that was almost x2 the stats of your tier-3 epic. And worst of all the look of the stuff was basicly barbaric. An axe would be a bent piece of wood with a stone tied to it with knarly rope, damn right ugly. But that was just the way it was. Higher up the tier-stuff looked good. But that was a long ways out.
This being the second time Blizzard had done the gear thing -BC did the same thing, I guess ppl started to feel like they didn't really want to throw away all that stuff to start over again -so game satisfaction started to drop off.
We were able to fly in Burning Crusade once you capped and dug up $5,000 gold (equals about $5M SWtor) and reached an honorary reputation level with a certain faction. But flying was, well the uber thing to do.... More
by Zulalynn on 2013-06-08 06:37:02
The following spring Blizzard releaseed "Burning Crusades" -their first major expanson. New level-cap (60), new area (Outland), additional story-line and the introduction of two new races (Blood Elves and Draeni) -with their own areas and story-line. All and all it was a major undertaking with all the other changes they also made.
My old friends at work -who still played, thought it would be cool to switch sides (Alliance to Horde) and play Blood Elves. Blizzard was going to open several new realms to support the inflow of all the new players that they anticipated coming to play, and this is where my friends thought it would be a good idea to go. A fresh start, leaders of the pack if you will.
Still being realitively new to MMO's and the way things worked -I didn't know any better. The Auchion House for example was almost empty of items -and what was there was 1,000's of times more expensive then it should be. It would take many months to stabalize. Also I didn't understand the logistics of a PVP-realm verses a PVE realm -and it surely makes a difference.
I spent a long time on that realm and created numerous characters. Eventually I would create Zul'azz (a troll shaman) and everything would change for me play-wise.
by Zulalynn on 2013-06-07 06:08:47
After playing for quite awhile on Riverdale (the new dead realm), and never finding anyone to team up with -i met up with some new people that played on an older PVE realm called Silvermoon. And so began the mass exodus of moving many of my toons from one realm to another -at $25 a pop.
By this time I had alot of people spread out among several different realms and alot of stuff I want to load up in my bags to move with. So it took some planning to get things together.
Zulass (now Zulazz) and Shazamark ended up on Silvermoon as well as Nadia. We ended up joining the big raid guild (forget the name now) and ran with them for a long time. Had a lot of fun and did a lot of things. Eventually they would self-destruct and break apart.
So it goes...
by Zulalynn on 2013-06-07 03:20:15